Level design and level building
Type : Melee versus
Engine : UDK (UE3)
The Lost Temple was a personnal Level design and Level Building training based on the theme : see and not to be seen.
I imagined a specific game concept for this map and a little background story arount this place. It was about two warriors of rivals tribes which looking for a sacred tree in an old temple.
The players embodies two warriors of equal strength engaged in a melee fight to death. All the gameplay is about backstab and surprise attacks. If the players fight face to face, its a automatic draw, in that case, the avatars dash out from each other and the chase continue. They should use shadows and secret shortcuts to make surprise attacks and ambushes.