Type : Paper role playing game
Role : Lead game designer ; Creative director and Writer
2012 – 2016 (Still WIP)
I began to create the Exodus universe, less than 6 years ago, but this projects really starts thanks to my friends of Supinfogame less than 4 years ago. Exodus is a “Pen and Paper” RPG that I’m developing with 3 friends as a personal project. It is a roleplay-oriented role playing game taking place in an original space-opera universe.
In a distant future, a galactic global civilisation with different species begins to running out of ressources. To counter this announced shortage, the galactic government create the “Independent Crews”. These spaceship crews, with a special status, goes all around the galaxy to find new planets and new ressources. But, in this context of shortage, political and racial tensions rises.
The players embodies members of an Independent Crew and they have to make their way through political complications, space piracy and corporations’ secret wars…
The gameplay mechanics of Exodus are focused on roleplay and group dynamics. With this game we really wanted our players can embody who they want and be useful in any situations. Our system allow to players to assist each other even if they dont have skills to be in the heart of action.
Our main USP are :
– An original and fully modular spaceship system allowing both to quickly create a ship from scratch for game master and a totaly customisable ship managed by the players.
– A specific telepathy mechanic and background, based on the roleplay and the interpretation of the players. This system is focused on pictures the character can see in the mind of the other people, with more or less details. The power of this ability iss directly linked to the number of this details the character can see.
The second prototype of the game is ready and fully playable and we’re working on a third based on our playtests. We currently looking for a publisher and illustrators.
Feel free to contact me if you want to know more about it.